{"id":503,"date":"2026-09-24T13:37:37","date_gmt":"2026-09-24T13:37:37","guid":{"rendered":"https:\/\/mallumv.co.in\/news\/?p=503"},"modified":"2026-09-24T13:37:37","modified_gmt":"2026-09-24T13:37:37","slug":"ai-roleplay-chat-and-ai-story-generators-play-or-write","status":"publish","type":"post","link":"https:\/\/mallumv.co.in\/news\/ai-roleplay-chat-and-ai-story-generators-play-or-write\/","title":{"rendered":"AI Roleplay Chat and AI Story Generators: Play or Write"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">You have a character in mind. Maybe there&#8217;s a scene you&#8217;ve been wanting to try, but you don&#8217;t really know where it will go yet. You could step into the scene and see how the character responds, or you could start shaping the whole story from the beginning.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">You might want to speak as your own character and see what comes back. You make a choice, the character reacts, and suddenly you have something else to respond to. Maybe their answer takes the scene somewhere you hadn&#8217;t planned. That&#8217;s often part of the fun. You don&#8217;t have to know the ending because you&#8217;re figuring things out as you go.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">But sometimes you already have more in your head. You know who the characters are, where they are, what has happened before, and maybe even the kind of ending you&#8217;re aiming for. At that point, you probably don&#8217;t want to stop after every exchange. You want to see the scene take shape so you can look at it, change it, and decide where it should go next.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">That&#8217;s where <\/span><a href=\"https:\/\/chat.crushon.ai\/character-ai-chat\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">AI roleplay chat and AI story generators<\/span><\/a><span style=\"font-weight: 400;\"> start to feel different. They can overlap, and some platforms can support both, but they put you in a different position as the story develops. One lets you experience the scene from inside it. The other gives you more space to step back and work on the story itself.<\/span><\/p>\n<h2><b>Table of Contents<\/b><\/h2>\n<ol>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Starting With a Character or a Story Idea<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Turn-Taking: Who Gets the Next Move?<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Narration Control: How Much Do You Want to Direct?<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Revisions: Steering a Chat or Reworking a Scene<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Output Ownership: What Are You Actually Creating?<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Two Ways to Build the Same Story<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">When You Don&#8217;t Know What You Want Yet<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Which One Fits the Way You Write?<\/span><\/li>\n<\/ol>\n<h2><b>Starting With a Character or a Story Idea<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">One of the easiest ways to see the difference is to think about what you have before the first message.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">With an AI roleplay chat, you may begin with a character rather than a plot. On <\/span><a href=\"https:\/\/chat.crushon.ai\/ai-roleplay\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">CrushOn AI<\/span><\/a><span style=\"font-weight: 400;\">, for example, you can choose an existing AI character or create one and build the conversation around that persona. The character&#8217;s personality, background, greeting, and the situation you give it all help set up the interaction.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">You don&#8217;t necessarily need to know the ending. You might not even know what the next few messages will look like. You put your character into a situation and see what comes back.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">That uncertainty is often part of the appeal.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">An AI story generator starts from a different place. You may already be thinking about the story itself: who is involved, where the scene takes place, what has happened before it, and what you want the reader to discover.<\/span><\/p>\n<table>\n<tbody>\n<tr>\n<td><b>Starting point<\/b><\/td>\n<td><b>AI roleplay chat<\/b><\/td>\n<td><b>AI story generator<\/b><\/td>\n<\/tr>\n<tr>\n<td><span style=\"font-weight: 400;\">Main focus<\/span><\/td>\n<td><span style=\"font-weight: 400;\">Character interaction<\/span><\/td>\n<td><span style=\"font-weight: 400;\">Narrative development<\/span><\/td>\n<\/tr>\n<tr>\n<td><span style=\"font-weight: 400;\">You usually provide<\/span><\/td>\n<td><span style=\"font-weight: 400;\">Character, role, situation<\/span><\/td>\n<td><span style=\"font-weight: 400;\">Characters, setting, plot ideas, or story direction<\/span><\/td>\n<\/tr>\n<tr>\n<td><span style=\"font-weight: 400;\">What happens next<\/span><\/td>\n<td><span style=\"font-weight: 400;\">The other character responds<\/span><\/td>\n<td><span style=\"font-weight: 400;\">The story continues as written narrative<\/span><\/td>\n<\/tr>\n<tr>\n<td><span style=\"font-weight: 400;\">Your role<\/span><\/td>\n<td><span style=\"font-weight: 400;\">Participant in the scene<\/span><\/td>\n<td><span style=\"font-weight: 400;\">Writer, director, or editor<\/span><\/td>\n<\/tr>\n<tr>\n<td><span style=\"font-weight: 400;\">Best suited to<\/span><\/td>\n<td><span style=\"font-weight: 400;\">Interactive scenes and character-driven conversations<\/span><\/td>\n<td><span style=\"font-weight: 400;\">Developing scenes, plots, and longer-form stories<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><span style=\"font-weight: 400;\">AI roleplay chat and AI story generators aren&#8217;t completely separate categories. The same idea can move from one to the other, and some platforms can support both. It is probably more useful to think of them as two different ways of working with the same creative material.<\/span><\/p>\n<h2><b>Turn-Taking: Who Gets the Next Move?<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">Once the scene starts, the interesting question is: who gets to make the next move?<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In an AI roleplay chat, that&#8217;s usually you and the character taking turns. You say something, the character responds, and then you have to decide what to do with that response.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Say you tell a character that you found a strange document in an old archive. You might expect them to panic or deny knowing anything about it. Instead, they calmly ask where you found it. Now you&#8217;re stuck with a slightly different situation than the one you had in mind. Do you show them the document? Lie about where you found it? Ask why they&#8217;re so interested?<\/span><\/p>\n<p><span style=\"font-weight: 400;\">That&#8217;s part of what makes roleplay feel like a conversation rather than simply generating a story. You don&#8217;t always know what the other character is going to give you, and sometimes that changes what you want to do next.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">With a story generator, you can hand over more of that moment. Give it the archive, the document, the characters, and the direction you have in mind, and it can turn those pieces into a longer scene. You can see the dialogue, descriptions, and events unfold without having to decide each little move yourself.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">That can be much easier when you already know roughly what you want the scene to become. You&#8217;re not waiting to find out what a character says next; you&#8217;re looking at the scene as a whole and deciding whether it&#8217;s going in the right direction.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">So the difference isn&#8217;t really about which one gives you more control. It&#8217;s about <\/span><b>when you want to use that control<\/b><span style=\"font-weight: 400;\">. Roleplay asks you to make decisions as the scene is happening. Story generation gives you more room to step back and shape the scene afterward.<\/span><\/p>\n<h2><b>Narration Control: How Much Do You Want to Direct?<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">Turn-taking is only part of it. There is also the question of who gets to decide what the scene looks and feels like.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Roleplay keeps you fairly close to the characters. You decide what your character says or does, then respond to whatever comes back.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">A simple situation can be enough to get things moving:<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cWe are meeting for the first time at a quiet train station after midnight.\u201d<\/span><\/p>\n<p><span style=\"font-weight: 400;\">You don&#8217;t need to explain the entire story. The character has a place, a mood, and a reason to respond. You can build the rest as you go.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">With story generation, you can step back and think about the scene more broadly.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Maybe you care about:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">where the scene should lead<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">which characters need to appear<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">how much description belongs in the scene<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">what should be revealed now and what should wait<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The tone or writing style<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">how the scene connects to the larger story<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">That doesn&#8217;t necessarily make the story generation more creative. It just changes your position.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In roleplay, you&#8217;re standing inside the scene. You make a decision and find out what happens.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">With story generation, you&#8217;re more likely to look at the scene from the outside and think, <\/span><i><span style=\"font-weight: 400;\">Does this work? Is this the right moment for that reveal? Should this character really say that yet?<\/span><\/i><\/p>\n<p><span style=\"font-weight: 400;\">That difference matters when you have a very specific idea in mind.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">If you already know that a character should reveal a secret only after a particular event, having more control over the narrative can make that easier. But if you&#8217;re more interested in finding out how the character might react to something you didn&#8217;t plan for, leaving some room for the interaction to surprise you can be much more interesting.<\/span><\/p>\n<h2><b>Revisions: Steering a Chat or Reworking a Scene<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">Revision doesn&#8217;t really mean the same thing in both workflows.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In roleplay, you usually don&#8217;t stop and rewrite the scene when something goes in a direction you don&#8217;t like. You respond differently.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">If the character misunderstands you, you can explain what you meant. If the scene becomes too serious, your character can change their behavior. And if the response gives you a better idea than the one you had originally, you can simply follow it.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Imagine your character enters a caf\u00e9 expecting to meet an old friend, but the friend arrives angry instead.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">You could apologize. You could ask what happened. Or you could pretend you have no idea why they&#8217;re upset and see where that takes the conversation.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Your next choice changes what happens next. You&#8217;re not really going back and editing the previous scene. You&#8217;re steering it from where you are now.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Story generation gives you a different kind of revision. You might read through a scene and realize that the opening is too slow, the dialogue feels too dramatic, or a character reacts in a way that doesn&#8217;t make sense.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Maybe the scene works overall, but one part is clearly wrong.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">So you change that part, give the AI a different direction, or rewrite the section yourself. You&#8217;re looking at the scene as a piece of writing rather than simply deciding what your character should say next.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The difference is less about whether you revise and more about what you&#8217;re revising. Roleplay tends to adjust the next move. Story generation gives you more reason to step back and reshape the scene itself.<\/span><\/p>\n<h2><b>Output Ownership: What Are You Actually Creating?<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">There is another difference that doesn&#8217;t always show up until you&#8217;ve spent some time using both.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">With AI roleplay chat, the interaction itself can be the point. You make a choice, the character responds, and you keep going. You might spend twenty messages getting to know a fictional detective, arguing with a rival, or trying to convince a stubborn character to reveal something.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">It doesn&#8217;t necessarily need to become a polished story afterward.<\/span><\/p>\n<p><b>Example:<\/b><span style=\"font-weight: 400;\"> Your character enters a caf\u00e9 expecting to meet an old friend, but the friend arrives angry instead. You could apologize, ask what happened, or pretend you have no idea why they&#8217;re upset. The interesting part is seeing what happens after you make that choice.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Story generation puts more attention on the actual piece of writing. You might have a rough idea, ask the AI to turn it into a scene, and then start deciding what belongs in the final version.<\/span><\/p>\n<p><b>Example:<\/b><span style=\"font-weight: 400;\"> A traveler arrives in a coastal town where nobody will talk about the lighthouse. With roleplay, you could play the traveler and question the lighthouse keeper, changing your questions based on each answer. With a story generator, you might ask the AI to write the arrival, introduce the lighthouse keeper, and establish why the town avoids the subject.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The same premise works in both cases.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">What changes is what you are doing with it.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">With roleplay, you are <\/span><b>inside the interaction<\/b><span style=\"font-weight: 400;\">. With story generation, you&#8217;re more often <\/span><b>shaping something that exists beyond the interaction<\/b><span style=\"font-weight: 400;\">.<\/span><\/p>\n<h2><b>Two Ways to Build the Same Story<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">The difference between AI roleplay chat and AI story generators becomes much easier to see when you take the exact same idea and try it both ways.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Let&#8217;s say the premise is:<\/span><\/p>\n<p><b>A young archivist discovers that a famous historical figure may still be alive.<\/b><\/p>\n<h3><b>Workflow 1: AI roleplay chat<\/b><\/h3>\n<p><span style=\"font-weight: 400;\">With roleplay, you start by putting yourself in the scene. You create or choose the character, give them the situation, and then see what happens.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The archivist finds a document in the restricted archive.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cI found something in the restricted archive. Your handwriting is on a document dated fifty years after your supposed death.\u201d<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Now the interesting part is the response.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The character might deny it. They might become nervous, challenge the archivist, or say something that only creates more questions.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">From there, you decide what your character does. Maybe you show them the document. Maybe you hide it. Maybe you accuse them of lying.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The story grows through those choices.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">You don&#8217;t need to know the whole mystery beforehand. One response gives you the next thing to react to.<\/span><\/p>\n<h3><b>Workflow 2: AI story generation<\/b><\/h3>\n<p><span style=\"font-weight: 400;\">With an <\/span><span style=\"font-weight: 400;\">AI chat<\/span><span style=\"font-weight: 400;\">, you can take that same archivist and the same discovery, but think about the scene before you write it.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Maybe you want the archive to feel almost empty. It&#8217;s late, the archivist has been working for hours, and then they find a document that shouldn&#8217;t exist.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">You could give the AI a direction like:<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cWrite the opening scene in which the archivist discovers evidence that the historical figure is alive. Keep the mystery unresolved and do not reveal the figure&#8217;s identity yet.\u201d<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The AI might turn that idea into a complete scene. Then you read it and see what feels right.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Maybe the reveal happens too quickly. Maybe the dialogue is too dramatic. Maybe the archivist seems far too calm for someone who has just found evidence that a supposedly dead person is still alive.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">So you change the direction and try again.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The basic process becomes <\/span><b>draft, look at what you have, change what isn&#8217;t working, and continue<\/b><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The same premise can work in both workflows. What changes is how you participate in the story. In roleplay, you discover more of it through the interaction. In story generation, you have more control over the version of the scene you&#8217;re building.<\/span><\/p>\n<h2><b>When You Don&#8217;t Know What You Want Yet<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">Not every story starts with a clear plan.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Sometimes you have a character you really like but absolutely no plot. Other times you can see one scene clearly in your head and then get stuck wondering what happens five minutes later.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">This is where the difference between AI roleplay chat and AI story generators gets a little blurry.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">An AI roleplay chat can help you discover a character through interaction. You start talking, something unexpected happens, and suddenly you have a conflict or relationship dynamic that wasn&#8217;t part of the original idea.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">A story generator can help in the opposite direction. Maybe you already have a setting, several characters<\/span><a href=\"https:\/\/blooket.blog\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">,<\/span><\/a><span style=\"font-weight: 400;\"> and a basic conflict, but you can&#8217;t figure out how to bring everything together. Developing the scene with AI can give you something concrete to work from.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">And you don&#8217;t have to choose one and stay there.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">A roleplay conversation might give you an idea for a story later. A generated scene might give you the starting point for a roleplay. Sometimes one approach simply gets you unstuck enough to move to the other.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">You don&#8217;t always have to know whether you&#8217;re \u201cwriting\u201d or \u201croleplaying\u201d before you begin. Sometimes the first few ideas are what tell you.<\/span><\/p>\n<h2><b>Which One Fits the Way You Write?<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">By this point, the difference between AI roleplay chat and AI story generators probably has less to do with the tools themselves and more to do with what you enjoy doing with a story.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">If you like being in the middle of a scene, making a choice and seeing how a character reacts to it, <\/span><span style=\"font-weight: 400;\">AI character chat<\/span><span style=\"font-weight: 400;\"> gives you that feeling. You can start with very little and let the conversation give you ideas you didn&#8217;t have when you opened the chat.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Story generators make more sense when you already have something you want to shape. Maybe you can see the scene in your head but can&#8217;t quite get it onto the page. Maybe you have the characters and the conflict, but the middle is a mess. Being able to look at a whole scene, change things around, and try a different version can be more useful than taking everything one reply at a time.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">And honestly, the two don&#8217;t have to stay separate.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">A roleplay conversation might give you a character dynamic that&#8217;s worth turning into a proper story later. A generated scene might give you an idea for a character you then want to actually play with. You can move between them depending on what you&#8217;re stuck on, or what you feel like doing that day.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">That&#8217;s probably the better way to look at the choice. Not <\/span><b>\u201cWhich one is better?\u201d<\/b><span style=\"font-weight: 400;\">, but <\/span><b>\u201cDo I want to be inside the story right now, or do I want to work on the story itself?\u201d<\/b><\/p>\n<p><span style=\"font-weight: 400;\">Sometimes you know the answer immediately.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Sometimes you start one way and end up somewhere else.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>You have a character in mind. Maybe there&#8217;s a scene you&#8217;ve been wanting to try, but you don&#8217;t really know where it will go yet. You could step into the scene and see how the character responds, or you could start shaping the whole story from the beginning. You might want to speak as your &#8230; <a title=\"AI Roleplay Chat and AI Story Generators: Play or Write\" class=\"read-more\" href=\"https:\/\/mallumv.co.in\/news\/ai-roleplay-chat-and-ai-story-generators-play-or-write\/\" aria-label=\"Read more about AI Roleplay Chat and AI Story Generators: Play or Write\">Read more<\/a><\/p>\n","protected":false},"author":18,"featured_media":504,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-503","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-technology"],"_links":{"self":[{"href":"https:\/\/mallumv.co.in\/news\/wp-json\/wp\/v2\/posts\/503","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mallumv.co.in\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mallumv.co.in\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mallumv.co.in\/news\/wp-json\/wp\/v2\/users\/18"}],"replies":[{"embeddable":true,"href":"https:\/\/mallumv.co.in\/news\/wp-json\/wp\/v2\/comments?post=503"}],"version-history":[{"count":1,"href":"https:\/\/mallumv.co.in\/news\/wp-json\/wp\/v2\/posts\/503\/revisions"}],"predecessor-version":[{"id":505,"href":"https:\/\/mallumv.co.in\/news\/wp-json\/wp\/v2\/posts\/503\/revisions\/505"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/mallumv.co.in\/news\/wp-json\/wp\/v2\/media\/504"}],"wp:attachment":[{"href":"https:\/\/mallumv.co.in\/news\/wp-json\/wp\/v2\/media?parent=503"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mallumv.co.in\/news\/wp-json\/wp\/v2\/categories?post=503"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mallumv.co.in\/news\/wp-json\/wp\/v2\/tags?post=503"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}